Exploring new technologies and making cool applications is what I love doing the most. It's exciting to dive into projects, especially when they come with their own set of puzzles to solve. What draws me to game development, AI, Computer Vision. Each step forward not only pumps up my enthusiasm but also sharpens my skills in C# and C++, all while guiding me toward creating more engaging and immersive experiences. It's a journey that keeps on giving, and I'm all in for wherever it takes me next!
2024 - 2025
York University, Toronto, Ontario
In my master's journey, I'm exploring the intersection of Virtual Reality, focusing on enhancing telecommunication systems through facial expression and motion capture on 3D virtual characters. My work leverages Unity3D, Unreal Engine, and ARKit, aiming to bridge the gap between virtual and real-world interactions. This area captivates me, pushing the boundaries of my abilities in C# and C++, essential for game development and XR projects.
2017 - 2022
Amirkabir University Of Technology (AUT)
Relevant courses: Data Structure 18.25, Advanced Programming 18.5, Principles of Computer &
Programming 20, Information retrieval 18.75, Data Mining 18.1, Software Testing 19.9.
During the first half of my studies I developed my skills in game development which I found interesting. After I finished Artificial Intelligence course at my university I got interested in AI and as I had more free time after the start of pandemic I decided to learn more about Generative Adversarial Networks and Deep Neural Networks by attending Stanford and Coursera online classes. I am fascinated by Generative models and their usage in Computer Vision based applications. Recently I finished working on my thesis project, which took eight months, with the concept of Pose Estimation, automatic 3D animation generator and 3D rigged character mesh generator.
2013 - 2017
Allameh Helli
My education got completed in NODET(National Organization for Development of Exceptional Talents) school.
Participated in Robotics workshops during high school and we worked on open weigh Football player robots.
Attended the Robocup competetion and ranked the 4th amongst 32 Contestants.
January 2023 - Auguest 2024
Led the development of "Techu," a strategic card game, enhancing gameplay and implementing AI strategies.
- Integrated online multiplayer functionalities using Photon and PlayFab, improving user engagement and online interaction.
- Developed an AI agent for the game using principles of reinforcement learning.
More about the project: Techu Project
January 2022 - Present
IAESTEWorked as a volunteer fullstack developer at IAESTE Organization (International Association for the Exchange of Students for Technical Experience).
Developed and maintained web applications for non-profit projects, enhancing functionality and user experience, specifically working with the Vue.js and Django frameworks.
September 2017 - August 2022
Played a key role in the AUT Game Development Events as technical staff for two consecutive years, organizing and managing the event’s technical aspects, providing content for participants, and tutoring them, thereby promoting game development education and community.
Assisted in teaching several courses including Principles of Artificial Intelligence, Advanced Computer Programming with Java, and Fundamentals of Computer Programming with C.
July 2020 - Augest 2020
I was privilaged to do my internship at Sepantab, which is a startup company working in the IoT industry, during the first Summer season after the start of pandemic.
During my internship, I developed an online mobile game.
This game is designed for cafe customers to help them lose track of time and earn some money while their orders are being ready.
January 2019 - April 2020
Worked as a game developer in a friendly team. During my experience we developed hyper-casual and adventure games for IOS, Android and Windows platforms.